Alliance of Silk and Scales
New Bugei Skill: Firearms (Intelligence)
Sub-types: Weapon Skill, considered a Low Skill
Emphases: Pistol, Musket
Special: Unless specially permitted by the GM, only gaijin may learn this skill.
Firing a gun is a test of memory and rote rather than of physical skill—one of many reasons why it disturbs the samurai of Rokugan. Gunpowder weapons normally have a very slow rate of fire, requiring three Complex Actions to load and prepare for firing (a skilled and experienced soldier can shorten this time, but only somewhat). This skill is considered Low for any Rokugani, and using firearms carries a host of dire social consequences as well.
Rank 5: Loading a firearm takes you one less Complex Action
General Effects of Gunpowder Weapons
Gunpowder is an alien substance within the Emerald Empire and its uses and effects strike fear and horror in the hearts of the Rokugani. In particular, the fact that gunpowder weapons allow simple peasants who have mastered some basic drills to slaughter elite samurai warriors seems not merely disgusting but a perversion of the very basis of the universe. What value does the Celestial Order have in a world where such weapons exist?
In general, the use of gunpowder and firearms is shocking enough to inflict a Fear effect on Rokugani, ranging from Fear 1 for a brief or distant exposure up to Fear 5 for samurai charging into the face of muskets and cannon.
All gunpowder weapons ignore the effects of armor on Armor TN and ignore all Reduction from armor or natural toughness. This includes the Reduction of buildings resisting attack by cannons.
New weapon: Pistol
Keywords: Small, Gaijin
Range: 20 feet
A pistol’s DR is modified by Perception instead of by Strength. Possession of a pistol is an Imperial crime and should also entail Honor loss of an amount chosen by the GM.
New weapon: Musket
Keywords: Large, Gaijin
Range: 150 feet
A musket’s DR is modified by Perception instead of by Strength. Some gaijin cultures mount a short blade on the front of their muskets, allowing them to double as a crude polearm. A musket with one of these blades can be used for melee with the Polearms skill, and has a DR of 2k2.
Possession of a musket is an Imperial crime and should also entail Honor loss of an amount chosen by the GM.